Interfaces
Hoplon Infotainment
IBM Deutschland GmbH, IBM Systems & Technology Group
Stand 06
IBM and Brazilian gaming company Hoplon’s cross-company project
integrates the Cell Broadband Engine with the IBM mainframe for the
purpose of creating a hybrid that is blazingly fast and powerful, with
security features fit for a new generation of "virtual world"
applications -- such as massive online worlds, 3D applications for
mapping, enterprise resource planning and customer relationship
management; 3D virtual collaboration environments and new types of data
repositories.
Contact:
Steffen Hees, Gaming Specialist, eberlea@de.ibm.com
Natural Voice Dialog Interfaces for Consumer Electronic Devices – Interactive TV, MP3 players, Car Navigation
IBM Deutschland GmbH, IBM Research Voice Technologies
Stand 06
The demonstration illustrates a voice based multi-modal interface for
control of the television. It combines the standard TV remote
control with a dialogue management based natural language speech
interface and allows users to efficiently interact with the TV. One of
the main objectives of this system is to make the unwieldy Electronic
Program Guide (EPG) information more navigable by the use of voice to
filter and locate programs of interest. The demo employs the
latest Natural Language (free form) Speech Recognition and Dialog
Management technologies from IBM.
Contact:
Dr. Jan Curín, Software Engineer and Language Processing Specialist
Martin Labsky, Development Engineer
Dr. Roberto Sicconi, Program Director Consumer Speech Market, IBM Research, eberlea@de.ibm.com
Natural Language Translation – Communication Across the Virtual World
IBM Deutschland GmbH, IBM Systems & Technology Group
Stand 06
Integrating translation and text-based chat opens up a world of
opportunities for collaboration among people whom would otherwise have
been unable to communicate.
The demonstration shows language translation with highly advanced
statistical machine translation algorithms in real-time. With
translation integrated into Second Life, you will see how an English
and Mandarin Chinese user can communicate with each other across the
virtual world.
Contact:
Lisa Abbot, Manager Advanced Speech & Translation Technologies
Linda M. Boyer, Solution Architect Speech & Translation Technologies
Dr. Roberto Sicconi, Program Director Consumer Speech Market, IBM Research, eberlea@de.ibm.com
videocube
University of Applied Sciences Darmstadt, igdv –Center for Advanced Learning, Media and Simulation
Stand 10
Video-Cube is an alternative visualization tool of film footage and its
ancillary information. Video-cube shows contemporaneously all single
frames of a movie. For that purpose, each frame is displayed along an
imaginary timeline in a three-dimensional room. The user is able to
look at the picture queue on the side and thus he can locate cuts and
scene changes intuitively at a glance. This visualization of film
footage also provides the presentation and implementation of metadata
(e. g. camera operation).
Contact:
Prof. Dr. Arnd Steinmetz, steinmetz@igdv.h-da.de
Multidimensional Interaction
University of Applied Sciences Darmstadt, Media Department
Stand 10
In a number of projects about multidimensional interaction several
small systems were developed dealing with alternative interaction forms
and possible application of WiiMote (controller of Nintendo Wii):
colibrii (lightpainting 360 °), gymo (therapy device to support
balance therapy), chemii (application to demonstrate molecule
structure), sirius (Computer control for humans with paraplegia).
Contact:
Prof. Andrea Krajewski, andrea.krajewski@media.h-da.de
Creation of Intellectual Life Environment by Two Dimension Communication System
National Institute of Information and Communications Technology (NICT), Japan
Stand 11
The current configuration of communication can be classified into one
dimension communication using cables or optical fibre, and three
dimension communication based on radio frequency in 3-D space. In our
research, we spearhead ideas and effort to shine a new era technology
of two dimension communication to realize the gigabit speed
transmission and to supply energy concurrently. Our core aim is to
imbue the 2-D communication with the richness of a wide-range
application, so that the applications provide an intelligent daily life
environment for the next-generation real world where we live.
Kontakt:
Dr. Bing Zhang, zhang@nict.go.jp
Advanced Tangible Interface Lab (AdvanTI-Lab)
The German Research Center for Artificial Intelligence (DFKI GmbH)
Stand 14
Within the “Advanced Tangible Interface-Lab” new
interactions such as single- and multi-touch gestures into combination
with language and corresponding equipment, are investigated at DFKI.
New input devices, which allow control by body actions, are
particularly offered in the playing area. The Nintendo Wii™
Balance Board was integrated into the multimodal interaction system
developed at DFKI. With AdvanTI-Lab technology users can navigate or
surf in applications, such as Google Earth™ or Microsoft™
Virtual Earth.
Contact:
Simon Bergweiler, Matthieu Deru, advantilab@dfki.de
3D Broadcasting – the Next Major Step in Home Entertainment
Fraunhofer HHIStand 17
The 3D4YOU project will develop the key elements of a practical 3D television system, particularly, the definition of a 3D delivery format and guidelines for a 3D content creation process. The project generate 3D capture techniques, convert captured content for broadcasting and develop 3D coding for delivery via broadcast, i.e. suitable to transmit and make public. Its objective is to deliver an end-to-end system for 3D high quality media.
Contact:
Peter Kauff, peter.kauff@hhi.fraunhofer.de
Free2C_digital 3D Display – Autostereoscopic 3D displays for the Childrens Room
Fraunhofer HHIStand 17
A spatial fun-to-play game would it be the kick? The remedy: an inexpensive 3D display. With the Free2C display in landscape format we show an approach fort he manufacturing of spatial representing low cost computer game displays. A large sweet-spot and electronic tracking allowing the user a comfortable freedom of movement. Different development setups with 17 inch, 19 inch and 20,1 inch image diagonal has been built already.
Contact:
Dr. René de la Barré, barre@hhi.fraunhofer.de
iPoint Presenter – The mouse of the future. The input device for contact-free ‚multipointing’ interaction
Fraunhofer HHIStand 17
The iPoint Presenter enables a futuristic human-computer-interaction only known from science fiction movies. The system, a mobile control unit, detects and tracks multiple fingers of the users’ hand completely contact-free. Thus, the user is able to rotate, enlarge drag and drop objects and press buttons just by using his fingers and simple gestures. This innovative HCI concept can easily be implemented in lots of applications such as interactive information systems, photo viewers, games and geographic tools like Google Earth.
Contact:
Paul Chojecki, chojecki@hhi.fraunhofer.de
Mobile Videoconferencing – Speech- and Gesture Control for Webcams
Fraunhofer IDMTStand 18
Nowadays, videoconferencing is an everyday communication medium in a global networked world. Fraunhofer IDMT shows a low-price and easy-to-use solution for telemeetings which is realized through a combination of the VoiceCam- and GestureID technologies. It allows localizing and tracking of speakers acoustically. In addition, the gesture control technology enables the interaction with the videoconferencing system by means of hand signals.
Contact:
Dipl.-Ing. Valiantsin Hardzeyeu, valiantsin.hardzeyeu@idmt.fraunhofer.de
